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Newcomer Alis

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The next in the "you know who should be in smash brothers" series is:

New Challenger Approaching!
ALIS TAKES A STAND!


SPECIAL MOVES----------------------------------------

B – FOIE -
Foie is a Fire based technique Alis uses to scorch her foes. raising her arm, a bright light shines from the palm of Alis's hand- this is Foie activating. players can charge this move by holding down the "B" button- when "B" is released, Foie is released- causing a ball of fire to travel rather quickly towards foes. this homing attack deals DMG and knock back to those hit by it- the longer it is charged the further Foie can travel.
DMG:

Side B – SHIFTA -
Also known as Help, this technique when used generates a red pulse of energy that swirls up the user and increases their attacking powers- Alis's ally Myau must have taught Alis the technique. Alis will hold her arm up as if casting Foie but instead activate Shifta causing swirls of red energy to spiral around her. though Shifta is designed to increase Attacking power, in Super Smash Brothers Shifta does not alter the DMG% inflicted on foes but rather strengthens Alis's Launching power allowing her to really send her foes flying. after a while though the red pulses will vanish and Shifta will end putting Alis into a fatigued state she will make a stance and regain her composure- however she will be completely vulnerable- Shifta should only be used to finish off foes or else you may find yourself trying to catch your breath as your foes gain the upper hand.
DMG:

Down B – RIMIT -
Rimit- Otherwise known simply as Rope, is a technique made for paralyzing foes. Alis's palm will glow and she will place her hand to the ground- if a foe is within reach, three red rings will pulsate around their body this will deal slight DMG to the foe. the rings will then vanish and the foe will then resume game play normally. over the next few moments the rings can re appear "shocking" them- causing no DMG but paralyzing them in place. this can happen up to three times each time one ring shatters. if down and "B" are pressed again the pulsating rings will reappear and all shatter dealing DMG and shield break animation to the foe- if used in the air, the rings shattering will not cause shield break animation but will cause a meteor smash effect similar to when hit by a pitfall in air. Alis may only have one Rimit Technique activated at a time.
DMG:

Up B – RYUKER -
A supportive technique some refer to as "Fly" only a select few ever learn how to use the technique Ryuker others must rely on the purchase of telepipes- but not Alis. Alis will push her palms downward as they light up creating a pillar of light to swirl around her- she herself will transform into a ball of light- at this point players should direct Alis- Ryuker will last a few moments when Alis reappears the point where she activated Ryuker and the point she exited the technique will connect in a tunnel of energy that deals DMG to foes who touch it but deals no knock back- it will also cancel out energy projectiles and will stay on the stage for a short amount of time or until Ryuker is used again. if players touch the areas at the start or end of the corridor they will be sucked through the passage.
DMG:

Final Smash – END OF THE MILLENNIUM -
Obtaining a Smash Ball Alis's Neutral Special will be changed to Grants. Thrusting both arms forward Alis uses Grants causing several daggers of light to stab into the foe before her then a pillar of light blasts down teleporting the both of them. the foe floats helplessly in space- we find ourselves in the Algol solar system- from the sun a giant portal opens- swirling darkness begins to seep  out of it- the camera pans from the portal- past the foe- to Alis who is glowing, glittering with the power of Grants she comes to a stop raising both hands she activates the devastating technique of Megid- thrusting her arms forward a powerful ball of crackling dark energy flies directly into her foe blasting them into the opening portal- the dark energy that aimlessly oozed out of the portal now twists itself around the helpless foe who is still being rocketed at the portal with Megid- the camera cuts away as the foe enters the portal to behind Alis who turns her back on the portal just as it implodes sending a very bright shock wave at the screen fading it to white- the screen will fade back into the stage as the foe struck with the FS is sent flying.
DMG:

Kirby Hat -
Kirby gains Alis's Hair complete with Pink headband- Kirby gains the Foie Ability.


TAUNTS----------------------------------------

Taunt 1 –
Alis holds a hand to her chest and closes her eyes: "Watch over me, Nero."

Taunt 2 –
Alis raises her hand as if casting Foire but after the initial flash from the technique Alis bends forward a little bit and inquisitively says: "Um... Hello?" she then straightens up and shakes her head as if to say it didn't work. (Technique Chat)

Taunt 3 –
Alis holds her arm up and gives a quick wave, she says:"Bye," and turns to leave as her fingers sparkle. (Technique Bye)

PALUTENA'S GUIDANCE FOR ALIS--------------------------------


PIT: Hey Lady Palutena?

PALUTENA: Yes Pit?

PIT: who is that woman over there?

PALUTENA: her name is Alis- Alis Landale. She's from a whole other universe.

PIT: Woah! really?! So I guess shes traveled pretty far to be here.

VIRIDI: Great more aliens.

PALUTENA: No relation to the Aurum though, so that's a plus. Actually Alis comes from the Algol Solar System.

VIRIDI: Algol? wasn't that where The Great Light sealed The Profound Darkness?

PIT: The who now?

PALUTENA: Yes. a very long time ago a being known as The Great Light sealed away the Profound Darkness ensuring that life would go on in the galaxy. I wonder what the Great Light is up to these days its been ages since we last hung out. maybe I should call?

PIT: You know The Great Light Lady Palutena!?

PALUTENA: Of course we go way back- but anyways- Alis.

PIT: Oh- right!

VIRIDI: Alis uses magic called Techniques in battle-

PALUTENA: One of her Techniques is called Rimit- if it connects with you it may not look like it does much but it can appear at any moment or at Alis's command to constrain you- this is especially dangerous if you are over a pit as it can send you falling straight down.

PIT: Woah that's insane!

VIRIDI: Don't worry about it Pit as long as you keep your feet on the ground you should be relatively safe. Besides you're used to not flying through the air anyways right? so it should be a breeze.

PIT: Ugh, That was a low blow.


PSYCHOPATH ABILITY QUOTE FOR ALIS----------------------

"Nero, You will be avenged!"

TROPHIES AFFILIATED WITH ALIS---------------------------

1 - Alis Landale
2 - End of the Millennium (Final Smash)
3 - Myau
4 - Odin
5 - Lutz
6 - King Lassic
7 - Dr. Luveno
8 - Hapsby
9 - Dr. Mad
10 - Robotcop
11 - Medusa (Phantasy Star)
12 - Rappy
13 - Dark Falz
14 - Algol Solar System

STAGE------------------------------------

ALGOL SPACEPORT


Though clearly not as it was intended to be used, players will find themselves atop one of the shuttles found at the spaceports in the Algol system, this orange colored shuttle speed through the vacuum of space it seems we are brought to the stage halfway through it's trip players soon find themselves entering orbit- descending through the atmosphere the tip of the shuttle will begin to burn up- this can deal some serious DMG and knock back. eventually the shuttle will cool down and begin their decent to one of three randomly selected locations:

PALMA - the shuttle flies past some mountains and forests and lands at the Palma spaceport where it lowers into an underground chamber- leaving players to do battle at the spaceport itself. other parked shuttle make up platforms and Robot-cops can be seen making their patrols in the BG sometimes they become alerted of the battle and will fire their weapons at players these blasts will deal DMG but nothing too devastating.eventually the shuttle will resurface and sound an alarm for take off- players not atop the shuttle when it blasts off will be pushed away from the center of the stage by the lift offs force- an almost guarantee for being KOed- the shuttle will break through the atmosphere and back into space.

MOTAVIA - the shuttle will fly past deserts and mountains then over a large body of water with a single island until it comes in for a landing at the Paseo Spaceport the city can be seen in the BG at it's heart stands a grand structure that is home to the governor. the shuttle lowers into an underground chamber- other parked shuttles make up platforms. eventually the shuttle will resurface and sound an alarm for take off- players not atop the shuttle when it blasts off will be pushed away from the center of the stage by the lift offs force- an almost guarantee for being KOed- the shuttle will break through the atmosphere and back into space.

DEZORIS - the shuttle flies past tall snowy mountains and a vast icy tundra dotted far below are forests blanketed in snow and frozen lakes- the shuttle lands on an isolated landing pad- where a machine rises from below the landing pad and connects to the shuttle- perhaps to refuel? the snow blows on a fierce wind and has the potential to randomly freeze players as if they are hit by a Freezie- while this deals no DMG the effect is still annoying. eventually the shuttle will be fueled and it will sound an alarm for take off- players not atop the shuttle when it blasts off will be pushed away from the center of the stage by the lift offs force- an almost guarantee for being KOed- the shuttle will break through the atmosphere and back into space.

The shuttle will travel from one planet to another but only ever between two planets in one match. so there will always be one planet not visited per match on this stage.

STAGE MUSIC TRACKS---------------------------------

1 - Cave - Phantasy Star Generation 1 -
youtu.be/tHuKMznPdQc
2 - Motavia - Phantasy Star Generation 1 -
youtu.be/2uy_bYwxAP0
3 - Dezoris - Phantasy Star Generation 1 -
youtu.be/AIoM74QkueY
4 - Title -  Phantasy Star Generation 1 -
youtu.be/0P6xRy5fqqo
5 - Meet them head-on - Phantasy Star IV -
youtu.be/ARD1RGFfqtA
6 - Rise or Fall - Phantasy Star II -
youtu.be/CsPvtJVSu1A
7 - Save this World - Phantasy Star Universe -
youtu.be/e8YzmJh1W5A
8 - OPENING THEME~The whole new world~(Wind Orchestra Ver.) - Phantasy Star Online -
youtu.be/yqHEh0vL7l0

SIDE NOTES------------------------------------------

ENTRANCE -
The Starship Luveno hovers over the stage- a hatch lowers and Alis jumps down landing on the stage as the hatch closes and zooms off. Alis enters fighter stance.

Victory Music -
Movement - Phantasy Star II -
youtu.be/yqHEh0vL7l0

WII-MOTE SFX -
Alis says: "Here's my passport."

COLORS-----------------------------------------------

PINK - Alis Pink
BLUE - Rolf Blue
RED - Chaz Red
BLACK - Rika Black
GREEN - Rune Green
ORANGE - Ash Orange
WHITE - Hahn White
PURPLE - D-Cell Purple

ALTERNATE COSTUMES-----------------------------------------------

NONE

STATS------------------------------------------------

OFFENSE:
7/10
WEIGHT: 123lbs (Lightest:100 Heaviest:160lbs)
JUMPS: 2
THROW: 5/10
SPEED: 7/10
SPECIAL ABILITIES: N/A

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798x2285px 913.3 KB
© 2014 - 2024 evilwaluigi
Comments41
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Fistron's avatar
Excellent choice. Dynamic mechanices