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Newcomer Geno

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The next in the You Know Who Should Be In Smash Brothers
series is:

New Challenger Approaching!
GENO GIVES IT A WHIRL!

SPECIAL MOVES----------------------------------------

Neutral Special – GENO BEAM -
Pressing "B", will cause Geno to perform the special move: Geno Beam. A chargeable attack, holding down the "B" button will cause Red Stars to appear over Geno's Head. Releasing "B" will cause Geno's arm to transform into a sort of cannon and fire a straight beam of energy across the stage. This beam will be bigger and deal more DMG to foes with the more Red Stars that appear over Geno's head. The Max number of stars is 3. If players overcharge the Geno Beam (by charging it longer than 2 stars) its attacking power will be reduced and the beam will appear smaller than it does when charged at 1 Red Star. On that note, the Geno Beam must be charged at least to one star before firing.
DMG: 9%-24%

Side Special – GENO WHIRL -
Pressing "B" while also holding "left" or "right" on the directional pad, will cause Geno to perform the special move: Geno Whirl. Geno tucks one arm under his cape and thrusts his hand forward as he throws a flying disk made of yellow energy at his foes. The closer a foe is the weaker this attack is- but the further away the target is the more powerful the attack is. There is a 1 in 777 chance that when Geno Whirl strikes a foe it will cause massive DMG resulting in "9999" to appear above the foes head before they are dealt devastating DMG & knock back, a sure fire 1 hit KO.
DMG: 15%-25% / 999%

Down Special – GENO BLAST -
Pressing "B" while also holding "down" on the directional pad, will cause Geno to perform the special move: Geno Blast. A chargeable attack, Geno holds his arms up as this move is being charged. Over his head Red Stars appear while sparkles of energy rise from the ground around him. when "B" is released the sparkles that have floated from beneath him and into the sky rush into him. Geno then send a thin beam into the air- this beam will deal DMG to anyone who touches it, the beam vanishes at a certain point. Geno then suddenly throws his hands down, bending over slightly. Then at the point where the beam vanished, comes several beams of colored lights- a battling borealis- slamming down into the area below! these beams of light deal racking DMG to anyone within its pillar- they cannot pass through platforms. Power and the number of pillars depends on how long the attack was charged for. max number of stars is 3, over charging the attack will result in Geno only firing the thin beam of energy into the air resulting in no additional pillars of light.
DMG: 4% (thin beam) 3%-22% (light beam)

Up Special – GENO BOOST -
Pressing "B" while also holding "up" on the directional pad, will cause Geno to perform the special move: Geno Boost.
Using his magic, Geno attempts to boost his power. Geno raises his arms above his head and several red arrows appear and fly upward around him lifting him into the air. This deals no DMG, but if Geno reaches the zenith of this special move uninterrupted, the words: ATK UP will hover over his head this will boost all of his attacks by X0.5. This move cannot stack. Also if the player pressed "B" at the exact moment when all the arrows have vanished and before the "ATK UP" text is displayed, Geno will flash with energy in the shape of a red star- any opponent who touches this will recive the text "DEF DOWN" above them, all attacks will now deal double what they would. these effects last for about 30 seconds.
DMG: 0%

Final Smash – GENO FLASH -
After Obtaining the Smash Ball and pressing "B", soft yellow light rises from beneath Geno, and then he flips into the foreground transforming himself into a "Geno-Cannon!" a cross hair appears and over the cannon Red Stars begin to appear. players can press "B" to fire the cannon at the stage causing Geno to fire a small ball of energy at the stage- once it reaches its target it will grow bigger and bigger - a small face appears and looks around before turning determined as it detonates with a huge explosion! Anyone caught in the Flash, will receive racking DMG like they were caught in a Smart Bomb. When the flash does detonate, it will cause big DMG and huge knock back. Geno has enough power with the smash ball to fire three shots from the cannon. it is however recommended that you wait until 3 red stars have appeared over the cannon to fire as it will deal more DMG and be much larger than simply button mashing. however if you over charge the cannon you will loose a shot with it. After the third shot has been fired and the explosion set off the Cannon will twirl around, transforming back to Geno and he returns to the stage.
DMG: 5%-33% (Racking DMG from flash) 26% (flash explosion)

Kirby Hat -
When Kirby swallows Geno, Kirby will gain a replica of Geno's cap while also gaining the Geno Beam Ability.

TAUNTS----------------------------------------

Taunt 1 –
Geno turns to the screen while folding his arms then gives teh screen a firm head nod. Geno then returns to fighter stance.

Taunt 2 –
Geno lifts up his hat and with his other hand reaches under it in search of something (as if rummaging through a bag). he pulls out a KerokeroCola and it vanishes in a poof of smoke and sparkles race up Geno before he returns to fighter stance.

Taunt 3 –
Geno looks up and opens his mouth- a small bright star flies out of his mouth- Geno's body crumples into a heap on the ground and grows dark. with a bounce the star seems to realize what has happened and re enters Geno's body making its colors grow warm once more and Geno stands back up returning to fighter stance.

SNAKE'S CODEC FOR GENO--------------------------------
CODEC CHANNEL: 141.12


OTACON: WOAH! is that- GENO!?

SNAKE: The creepy puppet thing?

OTACON: Geno isn't a puppet Snake- he's a dol- Action Figure!

SNAKE: ...

OTACON: Geno is being used as a vessel for a Star Spirit who's real name is... well it's pretty unpronounceable. Anyways Geno came to the Mushroom World to collect the scattered pieces of Star Road, so that when you wish on a star you dreams could come true.

SNAKE: A possessed Doll... Creepy.

OTACON: He's not a doll. He's a Action Figure!

SNAKE: I though he was a star?

OTACON: He is!

SNAKE: A Star Doll.

OTACON: YES! I-I MEAN NO! Look Snake, Geno may look like a doll to you, but rumor has it one of his attacks can dish out 9,999 HP Damage!

SNAKE: ...Otacon, what does that even mean?

OTACON: Well...I don't really know.

SNAKE: ...right.

PALUTENA'S GUIDANCE FOR GENO--------------------------------

PIT: Is that? Pinocchio?

VIRIDI: Pinocchio? Ha! That's ♡♪!?. A Star being from Star Road.

PIT: Uh, come again?

PALUTENA: That name's probably too hard for you to pronounce Pit, you can just use the name of his body: "Geno".

PIT: Geno? That is a lot easier to pronounce... Wait, did you say "the name of his body"?

PALUTENA: That's correct, Geno's body was once a doll, a child's toy. The Star being that resides within it now is what gives it life.

PIT: Cool! I wish my toys would come to life so we could play together!

VIRIDI: Do you hear yourself?

PALUTENA: Going against Geno is anything but child's play Pit. As a Star being Geno is able to use various magical abilities but perhaps his most devastating ability is his "Geno Whirl".

PIT: "Geno Whirl"? That doesn't sound very threatening.

VIRIDI: And I suppose a name like "Pit" is supposed to strike fear into the hearts of your enemies?

PIT: Hey!

PALUTENA: If your struck by the Geno Whirl there is a chance it will deal 9,999 damage. You know what that means right Pit?

PIT: Um, Yeah! I'll... get, whirled, away, to... Star Street?

VIRIDI: It's Star Road nimbus brain!

PALUTENA: It means you will likely not be able to recover from a blow like that.

VIRIDI: A one hit knock out. Game Over.

PIT: R-really!? Who knew a doll could pack so much power!?

PALUTENA: The effect only has a small chance of occurring, but it's best to ire on the side of caution when dealing with Geno and avoid contact with the Geno Whirl at all times.

SPIRITS AFFILIATED WITH GENO---------------------------

1 - Geno
2 - Chancellor
3 - Mack
4 - Toadofsky
5 - Gaz
6 - Bowyer
7 - Boshi
8 - Punchinello
9 - Booster
10 - Yardvoick
11 - Jonathan Jones
12 - Axem Red
13 - Axem Black
14 - Axem Pink
15 - Axem Yellow
16 - Axem Green
17 - Blade
18 - Exor
19 - Smithy

STAGE------------------------------------

FOREST MAZE


Northeast of Rose town, there is a forest, this forest is the Forest Maze. Known by many to be disorienting, many travelers have become lost in these woods. Players begin their battle with the camera fixed on a specific location in the Forest Maze. On either side of the stage are stout tree stumps that appear to be hollow. From time to time, a Wiggler will emerge from one of the stumps and walk itself across the stage to the other stump. The Wiggler will deal knock back and some decent DMG to anyone who dares get in it's way. Striking teh Wiggler will enrage it causing it to move faster and deal more knock back than normal. Standing at the center of the stage is a large tree that has been cut down. Players can pass by the large stump or traverse the top which is home to three buttons. Randomly arrow-like creatures called Aeros fall from the sky, if they strike a Player, they will become completely frozen making it impossible to move- or be knocked back for a few moments. These Aeros will eventually strike one of the three buttons on the large stump. These buttons when hit will "lock" a corresponding button on everyone's controllers. They can lock the Special Attack Button, Attack Button, or the Dodge/Shield Button. After one of these buttons have been locked the stage will begin to scroll either left or right, forcing players through a segment of stage where speed is really what matters at this time the frequency of the Aeros falling from above increases so beware you do not become stunned or you may be pushed off the screen! Eventually after making your way through the Forest Maze you'll find yourself back at the large stump where the locked Button will become unlocked again.

STAGE MUSIC TRACKS---------------------------------

1 - Beware The Forest's Mushrooms - Super Mario RPG Legend of the Seven Stars [REMIX]
2 - Fight Against An Armed Boss - Super Mario RPG Legend of the Seven Stars [REMIX]
3 - Fight With Monsters - Super Mario RPG Legend of the Seven Stars [ORIGINAL]
4 - Still, The Road Is Full Of Dangers - Super Mario RPG Legend of the Seven Stars [ORIGINAL]
5 - Fight Against Smithy - Super Mario RPG Legend of the Seven Stars [REMIX]
6 - Happy Adventure, Delightful Adventure - Super Mario RPG Legend of the Seven Stars [ORIGINAL]

SIDE NOTES------------------------------------------

ENTRANCE -
A small Geno doll sits limply on the stage as a small glittering star swirls into it- the doll grows bigger and stands up Geno enters fighting stance.

BOXING RING TITLE -
Visitor from Above

VICTORY MUSIC -
Victory Fanfare - Super Mario RPG Legend of the Seven Stars

COLORS-----------------------------------------------

BLUE - Doll Cape Blue
RED - Plumber Cape Red
GREEN - Dino Cape Green
GOLD - Plated Cape Gold
PINK - Royal Cape Pink
PURPLE - Toxic Cape Purple
BLACK - Demon Cape Black
WHITE - Nimbus Cape White

ALTERNATE COSTUMES-----------------------------------------------

NONE

STATS------------------------------------------------

OFFENSE:
8/10
WEIGHT: 81lbs (Lightest:60 Heaviest:130lbs)
JUMPS: 2
THROW: 4/10
SPEED: 5/10
SPECIAL ABILITIES: N/A

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798x2285px 890.24 KB
© 2013 - 2024 evilwaluigi
Comments83
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WeLoveKENN's avatar

K.O.'d Sound: Geno lets out a moan of pain. This is because he's, you know, a matured man. However, about 1% of the time, you hear him saying "What?!" instead.


Star K.O.'d Sound: Geno lets out a blood-curdling scream before he turns into a little star.