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Newcomer Hunter

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The next in the You Know Who Should Be In Smash Brothers
series is:

New Challenger Approaching!
THE HUNTER JOINS THE HUNT!


SPECIAL MOVES----------------------------------------

Neutral Special – HUNTER BLUNDERBUSS -
Pressing "B", will cause The Hunter to perform the special move: Hunter Blunderbuss. The Hunter will take aim and quickly fire the Hunter Blunderbuss. Despite it's appearance the Hunter Blunderbuss deals trivial DMG but also works as a sort of counter move: should The Hunter fire the Hunter Blunderbuss at a foe as they are attacking, the foe will be caught off guard by the shot causing them to recoil backwards in slow motion, leaving them wide open to attack. If The Hunter gets in close and attacks them with an "A" attack, The Hunter will perform a Visceral attack dealing great DMG and big knock back. Keep in mind, visceral attacks can only be performed while on the ground.      
DMG: 8% (blunderbuss) 27% (Visceral Attack)

Side Special – MOLOTOV COCKTAIL -
Pressing "B" while also holding "left" or "right" on the directional pad, will cause The Hunter to perform the special move: Molotov Cocktail. The Hunter will toss a Molotov Cocktail straight forward with little to no arch- on impact it will explode causing whatever it hits to catch fire and receive racking DMG for a short time- if the opposite direction is pressed as The Hunter takes out the Molotov Cocktail he will instead use a Rope Molotov Cocktail causing the Molotov Cocktail to be tossed directly behind The Hunter.
DMG: 14%

Up Special – OLD HUNTER BONE -
Pressing "B" while also holding "up" on the directional pad, will cause The Hunter to perform the special move: Old Hunter Bone. The Hunter uses the Old Hunter Bone and mist swirls around him and The Hunter vanishes into a stream of mist reappearing a distance above spinning, if "B" was released, The Hunter will then enter a helpless state until he touches a platform. if "B" was held, The Hunter will raise the Hunter Saw above his head before crashing downward dealing DMG to anyone he and his weapon collide with.
DMG: 9%-11%

Down Special – TRANSFORM TRICK WEAPON -
Pressing "B" while also holding "down" on the directional pad, will cause The Hunter to perform the special move: Transform Trick Weapon. This Special Move deals no DMG. The Hunter will always start off the battle with a "retracted" Trick Weapon, meaning his attacks are fairly quick and deal normal DMG. When Transform Trick Weapon is used, The Hunter will transform his Trick Weapon. The Trick Weapons reach becomes further and its DMG output goes up but its speed suffers. Using Transform Trick Weapon again will revert the extended Trick Weapon to its retracted form shortening its reach again and lowering its DMG output but upping its speed.
DMG: 0%

Final Smash – GREAT ONE AMYGDALA -
After Obtaining the Smash Ball and pressing "B", The Hunter will perform a powerful blow from his Trick Weapon- if this connects with a any foes, a scene will play: the blow knocks the foes back and as they stagger a swirling vortex comes up behind them, suddenly they are lifted into the air by an unseen force! the camera cuts back to the Hunter whose eyes grow wide. Cutting back to those effected by the Final Smash we now see the cause of them floating in the air: they have been grabbed by the great one: Amygdala. This six armed eldritch horror is clinging to the side of a Gothic tower and in one massive hand holds the victims of the Final Smash. Amygdala brings its victims close to its face, they all squirm visibly freaking out. Amygdala begins to squeeze dealing racking DMG to the foes as the camera pans away: what's to come isn't for the faint of heart. The camera comes to rest on the blood moon the camera begins to fade to white as the foes DMG% continues to climb. The scene ends and the foes effected are sent flying with big knock back as The Hunter re-enters fighter stance.  
DMG: 44%

Kirby Hat -
When Kirby swallows The Hunter, Kirby will gain a Hunter Hat while also gaining the Hunter Blunderbuss Ability.

TAUNTS----------------------------------------

Taunt 1 –
The Hunter performs the Respect Gesture: Hunter places his left hand on his breast and bows while outstretching his right arm.

Taunt 2 –
The Hunter performs the Make Contact Gesture: Hunter faces the screen and raises his left arm so that its perfectly vertical while stretching his right arm outward so its perfectly horizontal palm facing up. The Hunter will stay like this until they are hit or the Control Stick is moved. If The Hunter remains in this position long enough he will slowly move his left arm to be perfectly horizontal while moving his right arm at the same time to become perfectly vertical.

Taunt 3 –
The Hunter performs the Joy Gesture: Hunter steps forward while throwing his head back and raising his arms into the air while clenching his hands into fists.

PALUTENA'S GUIDANCE FOR THE HUNTER--------------------------------


VIRIDI: It's "Kos"!

PALUTENA: I'm pretty sure its "Kosm".

VIRIDI: When have you ever been right!?

PIT: Uh- Lady Palutena?

PALUTENA: Hm? oh- sorry Pit, just a little goddess squabbling- it looks like you're about to go toe to toe with a Hunter. Hunters are said to be the ones tasked with hunting down Beasts and "maintaining the peace". Hunters are very agile and their weapon is called a "Trick Weapon" they are able to transform their weapon mid fight to suit their needs.

PIT: A weapon that transforms!? Cool!

VIRIDI: Get your head out of the clouds!

PALUTENA: Depending on the state of the Trick Weapon, the hunter can attack fast but deal less damage or attack slower but deal greater damage- it all depends on the situation.

VIRIDI: Hunters also carry around a firearm- these can be very dangerous- if a Hunter fires their firearm they can render you open to a devastating attack known as a Visceral Attack.

PALUTENA: Visceral Attacks can really send you flying Pit so it's important you avoid the Hunters Firearm attacks especially in close quarters- of course you can always rely on your Guardian Orbitars to reflect the firearms attacks.

PIT: Yeah! then I can perform a Visceral Attack on the Hunter! Look how the tables have turned!

VIRIDI: With your experience I doubt you would even begin to know how to pull off a visceral attack.

PIT: T-that's true hehe- also I think "Kosm" sounds right.

VIRIDI: IT'S "KOS"!


TROPHIES AFFILIATED WITH THE HUNTER---------------------------

1 - The Hunter
2 - Great One Amygdala (Final Smash)
3 - The Doll
4 - Gehrman, the First Hunter
5 - Messengers
6 - Oedon Chapel Dweller
7 - Eileen The Crow
8 - Retired Hunter Djura
9 - Alfred, Hunter of Vilebloods
10 - Arianna, Woman of Pleasure
11 - Father Gascoigne
12 - Cleric Beast
13 - Rom, the Vacuous Spider
14 - Mergo's Wet Nurse
15 - Moon Presence
16 - Yharnam, Pthumerian Queen
17 - Wolf Beast
18 - Lady Maria of the Astral Clocktower
19 - Simon the Harrowed
20 - Ludwig, the Accursed
21 - The Orphan of Kos

STAGE------------------------------------

GREAT BRIDGE OF YHARNAM


Located in Central Yharnam, the Great Bridge is the most direct path to the Cathedral Ward. Long ago when the Hunt began, the Healing Church retreated within the Cathedral Ward, sealing the Great Bridge as Old Yharnam burned to the ground, to this day the gate to the Cathedral ward remains sealed. The Great Bridge of Yharnam is a wide flat stage where three abandoned carriages are provided as additional platforms. The Great Bridge of Yharnam is home to a Boss known as The Cleric Beast, during a match, Players will hear it's maddening screech signaling it's arrival. The Cleric Beast will jump onto the bridge, it's large frame makes it both an easy target for attacks and also difficult to dodge. The Cleric Beast has a few moves such as jumping through the air and landing with it's fist to deliver a powerful attack that grounds foes. Another is a frantic swipe of it's claws and it's final attack is a well telegraphed grab attack. The Cleric Beast will spread it's arms for a moment before swiping them forward grabbing foes before it, if The Cleric Beast succeeds in grabbing a foe, it will slam them into the ground once dealing DMG and big knock back or The Cleric Beast could slam them into the ground a couple times dealing greater DMG with each slam but deal no knock back. The Cleric Beast is also capable of destroying the abandoned carriages rendering them to splinters, removing them as potential platforms but they are guaranteed to yield a bunch of items when they are destroyed. As with all Bosses, The Cleric Beast has a set amount of HP if Players don't deplete The Cleric Beasts HP after a certain amount of time it will screech and leave the stage for a short time before it returns fully healed! If Players do manage to deplete its HP, The Cleric Beast will screech in agony as it falls to its knees and ultimately onto it's belly exploding into mist and gore. "Prey Slaughtered" will appear on the screen indicating the Boss' defeat. It is only then that a small lantern will materialize on the right side of the stage near where The Cleric Beast originally appeared, if a player holds the "A" button by the lantern they will kneel down and touch the lamp causing Mist to swirl around the stage this will "reset" the stage returning any carriages that were destroyed but also allowing a chance for the Cleric Beast to return, if Players ignore the lantern, they may continue the battle knowing the Cleric Beast is defeated and will not return.

STAGE MUSIC TRACKS---------------------------------

1 - Bloodborne - Bloodborne [ORIGINAL]
2 - Cleric Beast - Bloodborne [ORIGINAL]
3 - The Hunter - Bloodborne [ORIGINAL]
4 - Blood Starved Beast - Bloodborne [ORIGINAL]
5 - The First Hunter - Bloodborne [ORIGINAL]
6 - Ludwig, The Holy Blade - Bloodborne [ORIGINAL]
7 - Lady Maria of the Astral Clocktower [ORIGINAL]

SIDE NOTES------------------------------------------

ENTRANCE -
A lone lamp hangs from a small post on the stage, it's purple flames flicker softly, The small Messengers seem to pray at the lamp. The Hunter fades into view, crouched, arm outstretched towards the lamp. Fully materialized, The Hunter stands and enters fighter stance as the lamp and Messengers vanish.   

Victory Music -
Bloodborne Victory Theme

COLORS-----------------------------------------------

BLACK - Hunter Black
GREY - Ashen Grey
WHITE - Executioner White
RED - Dreamer Red
YELLOW - Taciturn Yellow
GREEN - Prospector Green
BLUE - League Confederate Blue
PURPLE - Crow Purple

ALTERNATE COSTUMES-----------------------------------------------

NONE

STATS------------------------------------------------

OFFENSE:
6/10
WEIGHT: 105lbs (Lightest:60 Heaviest:130lbs)
JUMPS: 2
THROW: 4/10
SPEED: 7/10
SPECIAL ABILITIES:
*RALLY - When The Hunter takes DMG, their DMG% will become outlined in orange, during this time if The Hunter attacks a foe they will heal a slight amount of DMG% but only while their DMG%  is outlined in orange after a short moment the outline will vanish and The Hunter will have lost their opportunity to regain their health.

NOTES--------------------------------------------------

* Artwork based off artwork from Twitter User Naoki Gamo @momonnge
Image size
798x2285px 1.13 MB
© 2015 - 2024 evilwaluigi
Comments35
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SpeakoniaAndy's avatar
Wow. I didn't expect Bloodborne to make it in here.